After completing the presentation, I had a look through it again and found a few things that could have been improved or added, such as conducting interviews with people to get a thorough perspective in gameplay. Maybe using two females and two males speaking about their gaming habits will give a less vivid take on things which is what just a questionnaire does. We never specifically asked any females the main reasons why they didn't play console games and therefore leading on to what would appeal to them and what types of games do they want to play.
Other issues that I thought would have gave a better understanding as why male gamers are a lot more common is the type of characters used as I said in the previous blog. Females tend to play games with characters that are not life like as many games are. Also females on games are portrayed as the less important character or a sexy busty female. This also contributes to the factor of how many females chose lack of interest as a reason why they don't play.
There is also a technical side of lack of females engaging in gameplay. Whenever I am around my friends and we decide to play on the Wii, none of them know how to connect it to the television. This could be a reason why they don't play as they don't know how to set up. A popular answer to other games they play was Facebook games and mobile phone apps. These do not require any set up any downloading is simply going on to a website.
The prediction we made before the questionnaire came out the same as our results. This was a good start and set us off to start the presentation. We did get clear results and from the results came up with major points is lack of time and interest and the fact that the Nintendo Wii proved to be extremely popular.
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